1. Introduction
2. Finding The Right Testers
3. When To Test
4. How To Test
5. Guided And Unguided Testing
6. Balancing
7. The Artistic Vision
8. Types of Testing
9. Methodology
10. Testing & Acquiring Feedback
11. Remodeling And Closing: Ending Production
“The common denominator, I would guess, is passion. Everyone says, ‘Well, why aren’t games better—why aren’t there more really good games?’ And I think that the answer is that what this industry doesn’t do, amazingly, is play the games it makes. We create a game, we ask the teams to work all the hours God sends, and we don’t give them time to
play the game. That’s really what makes the difference—sitting down and playing for hours and hours and hours.”
— Peter Molyneux
No comments:
Post a Comment