Before you tear off into preproduction of your game, I want to show you all the parts that go into a game. Whether your background is art, programming, design, marketing, or sales, you will tend to view a game project as a medium of art, software with game design, a game design in motion, or a product to be marketed or sold. The big picture of game development involves a team effort of many individuals spanning dozens of professions all across our industry and spilling into other industries. When you see what it takes to make a modern commercial game, I hope you get a more balanced view of the various roles to be played to carry out a hit game. Let’s take a look at all of the parts of a game. Components, which are used to make a game, are also called game assets.
1. Game Production Parts
a) Design Parts
b) Coding Parts
c) Art Parts
d) Audio Parts
e) Management Parts
2. Quality Assurance Parts
a) Publisher QA Parts
b) QA Lead
c) Main Team
d) Multiplayer Team
e) Fresh Teams
f) Compatibility Team
g) Localization Team
h) Beta Testing
3. Business Parts
4. Licensing Parts
5. Promoting, Buying, and Selling Parts
6. Manuals and Strategy Guides
7. Manufacturing Parts
a) Hardware Manufacturer Parts
8. Post-Release Parts
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